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  1. public struct MyPoint {} This declares an unmanaged struct, your C# code cannot access it since it is exported as an opaque value type without any members.
    stackoverflow.com/.../list-of-structs-​from-managed-c-to-c... - Cached
  2. Managed C++/CLI; Adobe Technologies; C#; Free Tools; ... In C#, struct s are value types, ... A list of licenses authors might use can be found here.
    www.codeproject.com/Articles/8612/​Structs-in-C - Cached
  3. The struct name. interfaces (Optional) A list that contains the ... you cannot declare a class using the keyword struct. In C#, ... C# Managed Extensions for C++
    msdn.microsoft.com/en-us/library/​ah19swz4(v=VS.71).aspx - Cached
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  4. Subject: Re: Passing two structs from C++ to C# - msg#00033 List: windows.devel.dotnet.cx. ... From: Discussion relating to the specifics of the C# and Managed C++
    osdir.com/ml/windows.devel.dotnet.cx/​2005-10/msg0003 3.html - Cached
  5. return Struct from managed C++ to c#. .NET Framework Forums on Bytes.
    bytes.com/topic/net/answers/451844-​return-struct-managed-c-c - Cached
  6. ... I\'ll focus on what I see as the most significant change when moving from C++ to C#: going from an unmanaged to a managed ... C#. In C++ a struct ... listing all ...
    msdn.micros oft.com/en-us/magazine/​cc301520.aspx - Cached
  7. Hope that helps. Tag: Visual C# Language List<struct>.ForEach Visual C#; 2. ... in non-managed C++ and make sure that you don\'t pull in any support Dlls.
    www.windows-tech.info/1/​12c118aeaaf2dcf5.php - Cached
  8. This C# tutorial shows structs. ... Objects live on the managed heap. Structs often reside on the ... 100000 objects 3.8 MB Struct version Size of List: ...
    www.dotnetperls.com/struct - Cached
  9. I have the following struct in C++: ... I\'ve created a C# struct like this: public struct LPRData ... Return allocated value from Unmanaged code to man aged. 2.
    stackoverflow.com/questions/188299 - Cached
  10. I mean from what Ive read there are structs in C#, so how can I use structs with c++ plugins? as in/out ... on a mailing list: ... between C++ and managed code ...
    forum.unity3d.com/threads/7501-Plugin-​using-structs-C-C - Cached